![]() ![]() Documentationįor detailed documentation visit the LinuxGSM docs. You can use cronjobs to setup monitoring./q3server monitor Configure LinuxGSMįor details on how to alter LinuxGSM settings visit LinuxGSM Config Files page. Should the server go offline LinuxGSM can restart the server and send you an alert. LinuxGSM can monitor the game server by checking that the proccess is running and querying it. home/q3server/logs Backupīackup will allow you to create a complete tar bzip2 archive of the whole server./q3server backup Monitor Script, console and game server (if available) logs are created for the server. Server logs are available to monitor and diagnose your server. Debug allows you to see the output of the server directly to your terminal allowing you to diagnose any problems the server might be having./q3server debug Logs Use debug mode to help you if you are having issues with the server. You can get all important and useful details about the server such as passwords, ports, config files etc./q3server details Debug Pressing CTRL+c will terminate the server. q3server console To exit the console press CTRL+b d. q3server restart consoleĬonsole allows you to view the live console of a server as it is running and allow you to enter commands if supported. q3server install as root and LinuxGSM will automatically install missing dependencies.Ī complete list of commands can be found by typing.īelow are the most common commands available. It is possible for LinuxGSM to install dependencies either by having the q3server user account with sudo access or running the installer as root.ĭuring the installation if the game server user has sudo permissions LinuxGSM will attempt to install any missing dependencies itself. To install GameDig follow the steps in the LinuxGSM documentation. It also replaces the default LinuxGSM query module in monitor. GameDig is a recommended additional module that allows LinuxGSM to gather more info from the game server such as current map and connected players to be displayed in details and in logs. yum install epel-release CentOS 64-bit yum install curl wget tar bzip2 gzip unzip python3 binutils bc jq tmux glibc.i686 libstdc++ libstdc++.i686 Gamedig Version Info: Q3 1.EPEL is required to install some dependencies needed for using LinuxGSM on CentOS. Setting to 1 allows recording but play is not smooth and is not recommended for normal use. syncronous clients is necessary to allow client demo recording. set power multiples for quad damage (Default: 3) Set d5 "devmap q3ctf5 set nextmap vstr d1" Set d4 "devmap q3ctf4 set nextmap vstr d5" Set d3 "devmap q3ctf3 set nextmap vstr d4" Set d2 "devmap q3ctf2 set nextmap vstr d3" Set d1 "devmap q3ctf1 set nextmap vstr d2" Set map selection, cycle order, and start first map for Capture The Flag set remote console password used by client set Maximum number of clients - we have overhead of 7 bots included here Change below to your message of the day preference and remove the // ![]() set message of the day that players see while connecting to the server. Change below to your server name preference and remove the // set host name that shows up in server list. set frag capture limit before level changes. Server Config: //set Gametype to 4 for Capture the Flag Mode UPDATE: Full Server Config and Version Info If I make ALL of the slots private, (max 11, private 11) it shows "0/0" participants (though all my bots join) and I get "SERVER IS FULL" message. What appears to be happening is that 4 of the bots fill the private slots, because when I view the server in my Favorites list, it says "3/7" participants. Here are the relevant settings: //set Maximum number of clients - we have overhead of 7 bots included here
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