It is, after all, just like I said, YOUR game! Or just toss them and just use the information about the factions and foreign powers to hammer out your own strategy. Of course you can also take these suggestions and adapt them to be more of how it "should" be played. But to hell with that, it's your game and it's your decision how you play it. It is most likely not the way it "should" be played. That even (usually) works out in missions where you have an imposed time limit (again, aside of that last mission, but even there's a way to "gag" the game engine). Only if the story doesn't hinder me too much in my "quest for money", or if the reward offered is interesting, or if the negative effect until you fulfill some mission goal (like 20% lower income 'til you do whatever) I'll go for it. What I do in this path to success is, essentially, ignoring the mission goal until I have my island up and running, and then, when I have more money than I could waste on anything, I humor the game by jumping through the hoops it presents as the storyline. That said, of course that's not the "right" way to play the T4 campaign. It's the fast-pass to glory, the easy way out, the backdoor to success. Play it THAT way and you WILL succeed, whether you want to or not. No matter the special goals, no matter the actual story, no matter the attempts of the game to convince you to take another approach. That need actually a bit of a different approach that I'll explain in the end of this, but all the other missions work along these lines. I played the campaign down without a problem, aside of that last mission. So about 2 years later now (yeah, I'm a lazy person), here's the ultimate easy-street to "winning" T4. I wrote this a while ago on the board and someone suggested I should make a guide out of it. I played the whole campaign along this guide and it was just a little too easy. What foreign powers can do for you that you possibly didn't know yet. What edicts to choose from and what side effects they may have. What factions there are, what makes them happy and unhappy and what happens if they are fed up with you. But even if you do not plan to turn your island into Industrico, there is still plenty in here for you! The guide goes into detail which buildings to build first and how to get the money flowing early on, how to expand, which buildings to choose and how to space them. And it works very well, is easy to pull off and, as far as I can tell, a fool-proof way to succeed on every campaign map. I took an approach that deals with 100% industry. It contains details about all the factions and foreign powers, what they want, what they can do for you, how to make money and how to spend it. I tried to write the complete guide to easily succeed in this game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |